4/9/2023 0 Comments Bayonetta concept artUpdate 5: The Cardinal Virtue of Attitude The Non-Stop ∞ Climax playthrough does not have dual audio tracks. You also have the option of downloading the source video and toggling between the two audio tracks. The talky version has talking over cutscenes, and the latter does not. The Normal playthrough videos come in two flavours - talky and non-talky. Also, this should go without saying but don't post any creepy/NSFW fanart. I won't be showing off in-game notes and documentation in video, but instead I'll post them as they come up for each update.ĭon't post spoilers, unless tagged. I will be showing off everything in this game: collectibles, secrets and easter eggs. After that you can decide whether or not you want to watch the second playthrough. For those of you who haven't played the game before, I'd recommend that you save the director commentary videos until after you've finished watching the Normal run, for fear of spoilers. Enemy placement is also wildly different from Normal difficulty.ĭirector commentary from Hideki Kamiya will be posted alongside the relevant updates whenever they come up, as those updates are sporadic at best. The reason I couldn't just post this one set of videos with this playthrough is because enemies on harder difficulties are introduced much earlier, which ruins the flow of the game. This is done as solo commentary, with a fresh, unlockable character. There is also a second run through the game, on the hardest difficulty: Non-Stop ∞ Climax. My friend Hans is joining me for commentary, because he hasn't played the game before and therefore will be useful in pointing out the weird and wonderful moments of the game. I'm playing the game on Normal difficulty, as though for a first time playthrough. Developed by Platinum Games (formerly Clover Studio) - best known for MadWorld, Vanquish as well as Okami, Viewiful Joe and God Hand - and published by Sega, Bayonetta is a game with plenty of video game references to be found.īayonetta recieved a reviewer's score of 40/40 from Japanese gaming magazine Famitsu, a pretty rare occasion, joining the ranks of games like Ocarina of Time, Metal Gear Solid 4 and Nintendogs (what). The combat is strongly influenced by Devil May Cry, due to the game's director being Hideki Kamiya. Subscribe if you want more updates and random blah, I guess.īayonetta was a PS3/360 game released for Japanese audiences in October 2009 and for the rest of the world January 2010.
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